Conquering technology!

Conquering technology!

Great game!

When it comes to the USA, I’ll certainly be using it with my non-native English Language Learner (ELL) students.

Easy to learn, fast paced, fun and hugely informative – perfect formula to get students out of the books and off their screens, and learning about REAL life situations!

Steve Bonfiglio
ELL Instructor: Santiago Community College
Orange, California

Education is the key

Education is the key

It is clear that the obesity issue in Australia is in part due to a lack of knowledge around which foods are, and which foods are not, healthy for the human body. The only way to address this issue is to educate, which is one of the goals of this game.

We see hundreds of children each year in our Healthy Weight Service facing a life of disease and early mortality. Children as young as 7 get type 2 diabetes – an aggressive disease with early diabetes complications. This game is only a small part of the effort to stop the most common childhood disease we now face “obesity”.

Jacquie, Paediatric Endocrinologist

Factual, non-biased information

Factual, non-biased information

With 25% of the population of Australian children now being overweight or obese it is important that factual, non-biased information is provided to children.

If they were to search the internet for healthy lifestyle information, they are likely to come across a multitude of quick fixes and non-factual information. Scientific guidelines are not easy reading for the general public. This game provides easy to understand information. It opens up the conversation in families regarding how to employ a healthy lifestyle for all.

Mark, Diabetes Nurse Practitioner



YiYO games are relevant, easy to play and life changing Order Now!
  • What is YiYO?
  • How does YiYO work?
  • How To Play YiYO

Despite an abundance of positive health education, global obesity and lifestyle-related disease are still rising, and children are now succumbing to type 2 diabetes.

It’s time to put our cards on the table!

The YiYO® card games are interactive tools that health practitioners and educators can use, and recommend to families, to help support conversations around energy balance and healthy lifestyle.

In both games, players learn how much energy they are actually recommended to consume each day, based on their age and gender, and find out how their body uses that energy. The cards indicate nutritional characteristics including fruit and vegetable serves, dietary fibre and added or ‘free’ sugar.

YiYO JUNIOR is a simple matching game for children 5 – 15 years. It is based on well-known card games such as ‘Go Fish’ and ‘Memory’ – with an added twist!

The energy values promote numerical literacy, but the game does not involve any counting or arithmetic.

YiYO is a challenging lifestyle game suitable for 15 years to adult. It is a great way to get the family together around the dinner table to have fun and test their lifestyle knowledge and survival skills!

YiYO experientially demonstrates the importance of maintaining consistent nutritional quality and hydration; and educates players about estimated energy requirement (EER), basal metabolic rate (BMR), personal activity level (PAL), and the environmental impact of excess food packaging.

The nutritional quality and energy value of many foods and activities will surprise you!

The YiYO food cards (Yi) have been developed by a team of credentialed Dietitians, and represent the best clinical data available. The physical activity cards (YO) have been researched and compiled by an accredited Fitness Professional.

All YiYO players have FREE access to the Metabolic Symphony Lifestyle Education Library.

It is difficult to take a generic approach to lifestyle management when everyone’s experience and habits around food (Yi) and physical activity (YO) are so vastly different.

The YiYO games create a way for people of all ages and backgrounds to apply healthy lifestyle principles to a variety of situations and see how they play out.

The YiYO card game for teens and adults creates dynamic scenarios in which players must make spontaneous lifestyle decisions that will impact their ability to achieve a winning outcome – just as they do in real life.

The game experientially demonstrates the role of energy within the overall nutrition story, and highlights the importance of managing energy flow through the body.

The YiYO JUNIOR game helps children learn about the nutritional characteristics of food, and to appreciate the energy ‘load’ of a variety of foods by matching them with equivalent physical activities. The energy values on the cards promote numerical literacy without involving any counting or arithmetic.

Both games are supplemented with education about estimated energy requirement (EER), basal metabolic rate (BMR) and personal activity level (PAL).

The aim of the YiYO game for adults is to fulfil all your dietary and hydration requirements and match the energy going in (Yi) with the energy going out (YO + BMR) as closely as possible.



Before play begins, all players must use the ENERGY CHART on the underside of the box lid to fill out a PLAYER PROFILE with their personal values including:

– Weight Range

– Estimated Energy Requirement (EER)

– Basal Metabolic Rate (BMR)

– Activity Goal (EER minus BMR)


1.   Put the WATER cards on the table with question-side down. This deck is called the ‘WELL’.

NOTE: The WELL represents our need to drink enough water for optimum body function. It is recommended that we try to drink 8 glasses each day; however, with a healthy diet, 6 glasses is enough because we can get up to 2 glasses of water from our food (eg fruits and vegetables) and from non-diuretic drinks.

2.   Shuffle the FOOD (Yi), ACTIVITY (YO) and CHANCE cards thoroughly. Place the whole pile face down on the table. This large deck is called the ‘STORE’.

3.   At the start, and throughout the game, players receive fresh Yi, YO and CHANCE cards from the STORE and keep them in their ‘PANTRY’ (hand) until they are ready to serve them onto the table.

4.   On the back of the PLAYER PROFILE is a SCORE SHEET where players keep track of their incoming (Yi) and outgoing (YO + BMR) energy throughout the game.


– Consider appointing a ‘scoring buddy’ so you can keep track of each other’s scores

– Cards left in the PANTRY at the end of the game do not affect the final score

– Yi and YO cards cannot be withdrawn or changed once they have been served onto the table



– Can work in either kilojoules or calories. 1 Cal = 4.2 kJ

– May serve any Yi they wish for any meal or snack

– May trade cards with other players at any time

– Must get their minimum WATER, FRUIT and VEGETABLE servings to qualify to win

– Must do a minimum of 30 minutes and maximum of 2 hours of YO to qualify to win

– Must keep their total Yi within their personal range: EER + or – 1000kJ (240 Cal)

– Must declare CHANCE cards on their next turn and follow the instruction

– Can ‘pass’ if they do not wish to eat or exercise during their turn



1.   Each player completes a PLAYER PROFILE to determine their individual EER and BMR, and calculate their ACTIVITY GOAL for the ‘day’ ahead.

2.   Players fill in their minimum and maximum Yi values (EER + or – 1000kJ (240 Cal)) for later reference, then transfer their EER, BMR and ACTIVITY GOAL values overleaf to the SCORE SHEET.

3.   Deal each player 8 cards from the STORE.

4.   Each player always starts their turn by restocking their PANTRY (to 8 cards) from the STORE.

5.   Next, the active player attempts to earn a WATER card towards their minimum quota of 6 glasses as follows:

– Ask another player to draw a card from the WELL, read out the WATER fact to the group, then ask you the multiple choice question.

– If you answer correctly, you ‘drink’ the WATER card and mark it down on your SCORE SHEET.

– If you answer incorrectly, the correct answer is announced and the WATER card goes to the bottom of the WELL.

6.   Next, the active player declares any CHANCE cards they have – making sure to add any Yi, YO, WATER, FRUIT or VEGETABLE serves to their score.  They then continue with their turn, serving food and/or physical activities as they wish.

7.  When each player has finished their turn, they must record their WATER cards, FRUIT or VEGETABLE serves and Yi and YO on their SCORE SHEET.

TIP: It is more strategic to keep YO cards in your PANTRY until the end of the game when you know your actual Yi amount and can match it as closely as possible to your YO (+BMR). Remember! Players must do a minimum of 30 minutes and maximum of 2 hours of YO to qualify to win.

8.   When any player feels confident they have fulfilled all their minimum dietary and hydration requirements, and achieved the closest possible balance of Yi to YO, they can announce “Closing time at the STORE!”

9.   Once the STORE has been closed, the other players have one final turn to earn a WATER 
card, trade cards or pick them up from the STORE, and serve up their final Yi and YO.

10.   After the final round, players check their WATER, FRUIT and VEGETABLE quotas and calculate their total Yi and YO. If all the dietary requirements have been met, the player with the least difference between Yi and YO (+ BMR) is the WINNER!

DISCLAIMER: The distributors accept no responsibility for any injury or property damage arising from physical activities prescribed in the YiYO game.

Only 20 years ago, the idea of a child or teenager developing type 2 diabetes was unthinkable.

Now, one child in every four is overweight or obese, and the potent inherited risk factors for type 2 diabetes are manifesting the condition in overweight children as young as 3 years old.

I am heartbroken at the legacy our children and grand children are inheriting from past and current generations.

I have faith that, with the right knowledge and support, our children will turn this all around.

Joanna Giles Joanna Giles